翻訳と辞書
Words near each other
・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Assembler for an assembly language : ウィキペディア英語版
Assembly language

An assembly language (or assembler language〔(Assembler language ), IBM Knowledge center〕) is a low-level programming language for a computer, or other programmable device, in which there is a very strong (generally one-to-one) correspondence between the language and the architecture's machine code instructions. Each assembly language is specific to a particular computer architecture, in contrast to most high-level programming languages, which are generally portable across multiple architectures, but require interpreting or compiling.
Assembly language is converted into executable machine code by a utility program referred to as an ''assembler''; the conversion process is referred to as ''assembly'', or ''assembling'' the code.
Assembly language uses a mnemonic to represent each low-level machine instruction or operation. Typical operations require one or more operands in order to form a complete instruction, and most assemblers can therefore take labels, symbols and expressions as operands to represent addresses and other constants, freeing the programmer from tedious manual calculations. Macro assemblers include a macroinstruction facility so that (parameterized) assembly language text can be represented by a name, and that name can be used to insert the expanded text into other code. Many assemblers offer additional mechanisms to facilitate program development, to control the assembly process, and to aid debugging.
:''See the terminology section below for information regarding inconsistent use of the terms assembly and assembler.''
==Key concepts==
===Assembler===
An assembler is a program that creates object code by translating combinations of mnemonics and syntax for operations and addressing modes into their numerical equivalents. This representation typically includes an ''operation code'' ("opcode") as well as other control bits.〔Whether these bitgroups are orthogonal, or to what extent they are, depends on the CPU and instruction set design at hand.〕 The assembler also calculates constant expressions and resolves symbolic names for memory locations and other entities.〔David Salomon (1993). ''(Assemblers and Loaders )''〕 The use of symbolic references is a key feature of assemblers, saving tedious calculations and manual address updates after program modifications. Most assemblers also include macro facilities for performing textual substitution – e.g., to generate common short sequences of instructions as inline, instead of ''called'' subroutines.
Some assemblers may also be able to perform some simple types of instruction set-specific optimizations. One concrete example of this may be the ubiquitous x86 assemblers from various vendors. Most of them are able to perform jump-instruction replacements (long jumps replaced by short or relative jumps) in any number of passes, on request. Others may even do simple rearrangement or insertion of instructions, such as some assemblers for RISC architectures that can help optimize a sensible instruction scheduling to exploit the CPU pipeline as efficiently as possible.
Like early programming languages such as Fortran, Algol, Cobol and Lisp, assemblers have been available since the 1950s and the first generations of text based computer interfaces. However, assemblers came first as they are far simpler to write than compilers for high-level languages. This is because each mnemonic along with the addressing modes and operands of an instruction translates rather directly into the numeric representations of that particular instruction, without much context or analysis. There have also been several classes of translators and semi automatic code generators with properties similar to both assembly and high level languages, with speedcode as perhaps one of the better known examples.
There may be several assemblers with different syntax for a particular CPU or instruction set architecture. For instance, an instruction to add memory data to a register in a x86-family processor might be add eax,(), in original ''Intel syntax'', whereas this would be written addl (%ebx),%eax in the ''AT&T syntax'' used by the GNU Assembler. Despite different appearances, different syntactic forms generally generate the same numeric machine code, see further below. A single assembler may also have different modes in order to support variations in syntactic forms as well as their exact semantic interpretations (such as FASM-syntax, TASM-syntax, ideal mode etc., in the special case of x86 assembly programming).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Assembly language」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.